Mumpix Frontend Console

Run memory tools, integration checks, and Skirmish simulation from one full-stack control surface.

MumpixDB — Mumpix Database · MumpixFS — Mumpix File System · MumpixFE — Mumpix Frontend · MumpixSL — Mumpix System Level

Offline First WAL + Time Travel Frontend Integrations

Remember

Recall

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Memories

    Stats

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    Benchmark View

    Mumpix Frontend (Standalone)

    Dedicated frontend runtime with side-by-side DeepSeek memory demo.

    MumpixDB x LongMemEval

    Standalone long-term memory benchmark with eventual, strict, and verified Mumpix modes plus reasoning-ledger derived layers.

    Memory Runner v0 (Standalone Game)

    A browser game world that remembers player actions via Mumpix-style structured memory and live inspector writes.

    MumpixFS (Convert + WASM)

    Import files into MumpixFS, run convert-tool WASM workflow, and store linked converted artifacts.

    Integrations

    Ready.
    No run yet.

    Mumpix Explorer

    No file selected.
    Select a .mumpix file to inspect.
    ID Content Timestamp
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    Frontend Memory Benchmark (Live)

    Ready.
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    Session Facts In Scope Question Without Mumpix Eventual Strict Verified API Latency (ms) Mumpix Write Mumpix Read
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    Settings

    Stored in local .env file.
    Ready.

    Blind Task Benchmark

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    No active round.

    Submission 1

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    Submission 2

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    Final results will appear after all rounds are voted.

    Side-by-Side Model Duel (Live)

    Idle.

    Scale ROI Projection

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    Model A

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    Model B

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    Emulator Duel (Live Viewer)

    Supported Systems
    - Game Boy / Game Boy Color (.gb, .gbc) -> core: gb
    - Game Boy Advance (.gba) -> core: gba
    - NES / Famicom (.nes) -> core: nes
    - SNES (.sfc, .smc) -> core: snes
    - Nintendo 64 (.n64, .z64, .v64) -> core: n64
    - Use extracted ROM files (no .zip archives)
    ROM cover art preview
    Cover: not loaded
    Viewer mode: benchmark-safe (non-interactive)
    Manual: not available for selected ROM.
    Idle.
    Isolation: checking...

    Model A (MumpixDB)

    Waiting for run.

    Model B (Baseline)

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    CIPHER HEIST (Live Game Benchmark)

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    Model A (MumpixDB)

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    Mumpix Memory

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    Model B (Baseline)

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    Zork Duel

    Idle.

    Model A (MumpixDB)

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    Mumpix Inventory Memory

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    Model B (Baseline)

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    Model C (Vector DB)

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    3-Model Comparison

    Round Room A (Mumpix) B (Baseline) C (Vector) Winner
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    No live events yet.